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Home » Archives » 02. February 2010

LAN in BioShock 2’s multiplayer

February 2, 2010

In what seems to be an all out assault against any detached possibility of piracy, 2K Games has certain to permit out LAN functionality and the ability to use fanatical servers for the PC version of their impending BioShock 2. When you layer this on top of the intense DRM restrictions and the use of the, much hated SecuRom, PC players rightfully hunch a bit exhausted. However, 2K packaged the newscast up in a, much easier to swallow pill, citing that development time affected the choice to delay LAN and devoted servers out.

Bringing Multiplayer to BioShock was a scary mission between the tech (there was no multiplayer prove in the codebase from the first willing) and the expectations of the district. Either you try to do everything and so nothing feels has done or you focus your efforts to do a slighter number of effects really well like an accessible online experience, explains 2K Games via a Q&A page on the sports allowed Cult of Rapture situate.

We understand that development time can control the equipment a panel is able to incorporate into their sport, and we cannot mistake them when that happens. However we crash to see how the proof for LAN and dedicated servers is something thats left as an afterthought and not a part of the multiplayer practice from day one. That being the problem we have a hard time accepting this as a significance of running out of time and very a doubtful work to combat piracy, more so when one considers the modern rumor of the restrictive DRM and the incidence of SecuRom.

Posted by streetlamp at 3:28 pm | permalink | Add comment